The long wait is finally over; I’ve been literally counting down the days for this one to drop and now it’s finally here. I’m beside myself with excitement!
After getting a good feeling for Farming Simulator 2022 by playing for a few hours It’s clear that there are a LOT of awesome updates and changes.
Let’s break down some of the biggest changes as we put the old head-to-head with the new in Farming Simulator 22 vs Farming Simulator 19.
The brand new, easy-to-use character creator allows you to set your head/face, hair style, beard, moustache, outfit, top, bottoms, footwear, headgear, and gloves. Many of these are further customisable by changing the colour.
Overall, it’s a neat little feature that adds a nice sense of personalisation, without being too overbearing with too many options…etc.
The addition of the Stadia hooded top, which you can customise to 3 different colours, is a really nice touch, too.
Pressing R3 on the Stadia Controller while you have specific vehicles, trailers, headers…etc selected will show you a list of items that it’s compatible with.
Gone are the days of wondering whether a certain headers will fit and work with the machinery you already have or if you will need to spend money on upgrading it first.
Simply select the header in the shop menu, hit R3, and then browse the list of machines that come up. Not only will you know if your current machinery is compatible but you’ll also get a list of [other] stuff that is compatible.
I think the addition of Used Vehicles is a brilliant idea! Simply put, you can buy selected used machinery at discount prices.
A small selection of about 5 machines, headers and tools are available on the Used Vehicles page with at a percentage discount of the original selling price.
How old the vehicle and how many hours of usage it has seen is also displayed. Older, more well-used vehicles will break quicker and require more servicing more often. Other than that, there are no other changes except for the price you pay to purchase it.
Remember to keep checking back periodically as the vehicles available for sale updates and changes as time goes by.
I’m also aware that there was some form of mod(s) for Farming Simulator 19 that add second-hand/used vehicles. However, it’s great to see it added to Farming Simulator 22 so that Stadia players can also enjoy this functionality.
There is a tonne of new machinery in Farming Simulator 22. It would take forever to cover them all here. However, here are a few of the most notable additions:
- Added grape/olive technology
- Stone pickers – for removing stones from your fields (+5% yield)
- Mulchers – for use on stubble (+5% yield)
- Snow Removal – tools for clearing snow from your land
The addition of packs allows you to buy groups of vehicles and items required to specialise in specific areas. The currently available packs are as follows:
This is also nice when you are thinking of expanding in to new areas of cultivation and production that you have little-to-no experience in. It allows you to get a general idea on what tools you may need to complete specific tasks and what additional tools could make doing so easier.
There’s a vast array of new sheds, silos, silo extensions, water tanks, fertiliser tanks and fuel tanks.
Also, a bunch of tools such as jetwash, weather station, electric charging station, biogas stations and weighing stations
Farming Simulator sees the exciting introduction of factories such as the Bakery, Dairy, Grain Mill, Sugar Mill, Cereal Factory, Oil Mill and a Grape Processing Unit.
What’s the point in manufacturing all these products if you can’t sell them? Don’t worry, you’re covered there too!
A range of stores or “Selling Points” give you locations to sell your harvested and produced goods from. Some of the selling points include a farmers Market, Pizzeria, Restaurant, Supermarket, Biomass Heating Plant, Fast Food Restaurant and Debris Crusher.
These additions add a whole new dimension to the game, taking it from being a Farming Simulator to some sort of manufacturing and business simulator. Awesome!
Other sections, such as Greenhouses, Orchards and Generators are part of the Production tab, too.
Definitely check out the Generators, offering you a range of wind and solar generators that produces power which is automatically sold to earn you money.
Decoration & Landscaping
There’s a huge selection of fences, gates and hedges been added to Farming Simulator 22. A very welcome addition of Floodlights, Street Lamps, Path Lights, and Lanterns now makes working and traversing your farm in the dark much more pleasurable.
Pretty much all the same land sculpting tools exist as before. However, there seems to be a few more trees and plants that you can place through the “Landscaping” tab.
One of the biggest and most anticipated additions to Farming Simulator 22 has got to be the Seasons and Crop Calendar.
Seasons dictate when you can and can’t plant and harvest particular crops. Prices will also fluctuate throughout the seasons, too.
The simple Crop Calendar shows the Planting Seasons and Harvest Seasons for each individual crop type on a month-to-month basis. You can also use the Crop Calendar to get an idea on how long it will take for your crops to grow.
Keep an eye on the weather and look out for snow, too! – Snow will impact the handling of your vehicles. Spread Road Salt or use a Snowplough to clear the roads.
The AI Worker overhaul in Farming Simulator 22 is simply incredible!
No longer can you only use Workers to do basic fieldwork (cultivating, fertilising, weeding, harvesting…etc). Workers can now be set up to do practically anything you might need them to do.
There are several different job types:
- “GoTo” – Basic job where you instruct a worker to drive a vehicle to a specific position on the map. You can also set the desired orientation that you would like the worker to park the vehicle.
- “Deliver/Load & Deliver” – Instruct a worker to deliver an already loaded vehicle to an unloading station/Fill a vehicle at a selected loading station, with the requested product, before delivering it to an unloading station.
- “Looping” – Deliver and Load & Deliver jobs can be set so that the worker will continue doing the task selected as long as the selected product is available.
- “Fieldwork” – The usual field tasks that are available in Farming Simulator 19
Having the additional AI Worker help will make being able to manage the massive slew of additional content somewhat easier.
A couple of other notable changes include
- The ability to take on more contracts – You can now take on up to 3 contracts at a time. Whereas, in Farming Simulator 19, you could only take on 1 contract at a time.
- Bale sizes – There is now a range of bale sizes. This is a nice change as you don’t necessarily have to use machinery to move bales around. Smaller bales are light enough for you to move by yourself and do not require the use of machinery.
- New maps (Elmcreek, Haut-Beyleron, Erlengrat) – The full-screen visual map style has also changed. It’s now much easier to see roads, paths, railways, plot boarders, and many more.
- Weather forecast – Yes, there is weather forecasting in Farming Simulator 19. However, in Farming Simulator 22, there is an entire menu page which is laid out really well. It gives you all kinds of current, upcoming and seasonal weather changes.
Farming Simulator 22
Wow... What can I say?The additions to Farming Simulator 22 have far exceeded my expectations.Many of the great mod additions from Farming Simulator 19 have been added to Farming Simulator 22. This is very welcome for us Stadia players, who are unable to play with mods. The overall polish and feel of the game is great and so are the updated graphics.I put over 400 hours in to FS19 and I can easily see me putting even more hours in to playing FS22.What is your favourite change to FS22? Let us know in the comments section.
- Massive Updates
- Addition of Seasons
- AI Worker overhaul
- Big changes to Construction Menu
- Cross-platform Multiplayer
- Somewhat Pricey
- Unable to install Mods
Exceeded every expectation I could have had about the game