Estimated reading time: 7 minutes
“Hello Engineer is a multiplayer machinery-building construction game set in the Hello Neighbor universe. Scavenge, craft and overcome challenges in the sandbox world of a mysterious amusement park. Put together incredible machines built of scrap, and beware of the Neighbor.”
Hello Engineer is the latest addition to the Hello Neighbor series. It is also the only game from that series that I have even come close to enjoying. Furthermore, Stadia added it to October’s free Pro games.
Although it is still in early access, I can see the great potential that this game has. The artwork style is quirky and interesting. There is a satisfying range of parts and components. The building engine gives you a lot of freedom, and your only really limited by your own imagination.
Hello Engineer is, by far, a perfect game. It has its own pitfalls, as does any game. And let’s not forget that it’s still in early access. But Tiny Build could, potentially, create a really fun and engaging building/creator game.
Continue reading to find out more about my first experiences of Hello Engineer Early Access on Google Stadia,
World & Story
“A group of kids from Raven Brooks, members of the Inventors club, went to the abandoned amusement park to scavenge for resources to win the State Inventors Contest. Under unclear circumstances, the whole group is trapped there. Turns out that they’re not alone here, somebody watches their moves and controls the evil bots. Little inventors need to use all their engineering skills to get out of amusement parks and don’t let the strange Neighbor get them down.”
Upon loading in to Hello Engineer a pretty standard main menu shows. After browsing the Options menu and finding only a “Vignette” option of any interest, I set my Vertical Align to inverted and exited out.
You are also given a choice of 4 Scooby-Doo misfit characters to play – not that I think it makes the slightest bit of difference who you decide to play as. The illusion of choice, however, is nice.
After selecting the single player mode and watching a short cutscene, I was then met with rather janky machine with wheels which I mounted and rode a very short distance. First mission complete! – That was easy.
The next few stages are increasingly more complicated “tutorial” stages.
Each “tutorial” stage is accompanied by a video and, usually, a half-built vehicle. After watching the short video clip you are then armed with the information you need to know to complete the vehicle. However, this entire “tutorial” process doesn’t really guide you any more than merely showing you a video clip of the technique required.
The game pretty much continues with you building a machine, moving through a short course of obstacles, and finally unlocking more parts and components. Rinse and repeat.
Gameplay & Controls
“Using frame parts, gears, engines, wheels, weapons, and even jet engines from the amusement park scrap, you can build different vehicles that suit your ever-changing needs.
There are several advanced features such as electrical circuits and smart modules that are accessible for skilled engineers to build self-driven mechanical vehicles or creatures.
The most important ingredient is your creativity. There are no prescribed solutions to complete objectives, progress through the level however you want.“
The overall gameplay is engaging and fun when you finally figure out how everything works.
There is somewhat of a curve to this game and the silent and non-interactive tutorial videos don’t always do a great job of explaining how things work. This didn’t bother me too much. But if you’re not one for having to use trial and error to figure certain things out then this may be bothersome for you. However, I assume this will be fixed before the final release
The controls need a some work also. While using the Stadia controller, I found myself having to pick components up, put them down, and pick them back up again regularly. The entire build process relies on you picking up a part by the correct section to connect it to other parts correctly. Maybe they could fix this annoyance by allowing you to cycle through connection points while a part is in your hand.
It was nice to see that there is a multiplayer option. After starting a multiplayer game you have the ability to invite someone from your friends list to join you. There was no “game finder” or “lobby” for you to find and join other’s multiplayer sessions. Although, due to the nature of the game, I can understand why you would rather have a friend or, at least, someone you know working alongside you, rather than some random, potential troll joining your game and screwing up the megastructure-with-wheels-and-a-200-horsepower-engine you have spent hours building, before disconnecting and running off to destroy some other player’s creation.
Graphics & Visual Style
The graphics in Hello Engineer look great. Obviously, realism isn’t what Tiny build were going for. In fact, quite the contrary.
The weird, wacky and kooky style is something that really appeals to me. It is, basically, this style that makes the Hello Neighbor universe stand out.
To add a little more to this machinery-building construction game, the player is encouraged to spend some time exploring their surroundings. Sometimes they are rewarded with finding more blueprints or components. These surroundings are somewhat surreal. Buildings are out of proportion. And the surroundings bring a really unique aesthetic to the Golden Apple Amusement Park.
Sound & Music
There really isn’t much to say about the sound in Hello Engineer. It functions fine.
Machine-builder games don’t rely on sound too much. Furthermore, they rely on music even less.
The music is quirky and fits well with the overall feeling of the game. However, sometimes it’s a little repetitive. I assume this will be fixed prior to release.
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Fancy buying Hello Engineer – Early Access? Here’s the link to it on the Stadia Store.